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Quick Object Selection
in Bryce
Selecting certain parts in Bryce is a piece of cake
if you follow a few simple tips.......
We put this tutorial together to help with the
texturing and jaw movement of our Dragonhead2 model but the same techniques and theories
apply to most any model or object. Henceforth the descriptions contained herein refer to
that model.
Import the dragonhead model into bryce and ungroup
it. Cycle through the part selections by using the tab key. You will see groups for the
following
Horns
Eyes
Upper head
Upper gum
Upper teeth
Lower head
Lower gum
Lower teeth
The grouping selections are set up to allow you to
texture AND move the parts. Get a feeling for what you would like the model to look like
and apply textures in the following manner.
Now to develop some really good habits with
bryce.
Select each object in order and apply your texture. While the object is still selected,
hit the 'A' box that pops up for 'attributes'. Type a unique name for the part. This is
very important for the next step in selection. Save yourself hours of frustated picking
and learn to do this with everything. Example.....bottom gum = botgum etc..........
Horns
Eyes
Upper and lower head (of course once applied the way
you like it to the upper head, just go to 'edit' copy material, select the lower head,
'edit' paste material and the same applies to the gums and teeth)
Upper and lower gums
Upper and lower teeth
Once all your texture are applied, select the lower
jaw line. Now Hold down 'Ctrl-Shift' and click over the lower teeth. A box will pop up
with your previously applied names in it. Select your name for the lower teeth and
'Ctrl-Shift' and click over the lower gum. Click on the name you selected for the lower
gum.

Once all these parts are selected, hit 'G' to group
them together. Don't forget to group or your rotation will scatter things everywhere.
While you've got things all so nice and neat, do the same procedure with the upper head
parts and group them together also.
You can now select the lower group and rotate the
jaw (using the rotate control) and your fully textured model will chomp it's way right
through your screen.
Hope this clarifies the method's used to select and
move sub-objects in a model. Although written for Bryce, the same techniques and
methodology applies to many other 3d programs.

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