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Poser
3 Texture 2
Max
Another frequent email question we get is how to
apply Poser textures to a Poser figure imported into Max.
This tutorial is with Poser3 patched and Max 2.5, as
you will see, it really is quite e-z once you know the process........
1)Export your poser figure in >>3DS<<
format. 3DS will carry the original poser UV mapping co-ordinates needed for proper
mapping.
2)Import your 3DS figure into max using the
file>import menu
3)Make sure the entire figure is selected
4)Open the materials editor........

5) Click on a material slot, scroll down and open
the 'Maps' list. Select the box next to 'diffuse' (marked with star above)

6)Select 'Bitmap'

7)When the material editor re-appears, click on the 'Bitmap:' box under
Bitmap Parameters (shown)
When the file box pops up, go to the directory where your poser texture is
located and select the desired tiff file
(using Nude Woman Texure.TIF in this example)

8)When the material editor re-appears hit the 'apply' button (marked) and
that's it!

Your texture is applied to the model correctly. Using 3ds imports maintains the
original mapping co-ordinates.
Cheers!
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