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How Bryce Applies Textures
Bryce uses an absolute co-ordinate system to
map textures onto objects. Because of this the side walls on most of our buildings need
to be positive when applied to the right side and inverted when applied to the left.
'Right' is the right side when facing the front
of the building and 'Left' is the left side when facing the building.

This is the BEBlockNumberTest texture on the Meshes 3 CD. As you can see the
numbers are used as a reference system.

Here is the number test texture applied to the RIGHT side of a
building.

The same texture applied to the LEFT side of the building with the same
OBJECT SIDE mapping.
No amount of flipping or arranging in Bryce that I've found will make
this come out correctly.
The answer is to invert the texture around the vertical axis external to
bryce and use it for the texture.
Note this is only needed when there is lettering such as a billboard
applied to the texture.
For the front and back of the building use 'Object Front'
mapping.
The same inversion principles apply there also.
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